Virtual reality girl
Virtual reality girl

Virtual reality girl

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VR glasses (also known as VR goggles) takes video to another level. While more expensive models incorporate 3D technology, the basic models enhance the viewing area to the size of a super-large screen TV.

Virtual reality glasses have improved in quality, have become lighter and cheaper over the past decade. Wireless options allow you to roam the room with your headset. Almost all units plug into computers, DVDs and TVs.

Middle School Girls Create Their Own Worlds at the University of Illinois

July 15 , 2002

For more information, contact Assistant Dean for Communications Marlo Welshons at (217) 244-4643 or welshons@uiuc.edu.

Virtual reality girl

CHAMPAIGN, IL—Three eighth-grade girls are standing in a grassy courtyard when one of them picks up a stone wall and moves it across the courtyard. As she slowly lowers the wall into place, another girl murmurs, "Steady. Steady. Right there. Put it there." Then another girl says "Let's put stars in the sky!" As they begin work on creating a moon and stars, one girl attempts to color the moon a particular virtual reality girl shade of yellow. The others protest, saying "No, that's too dark!" When the color change is unsuccessful, one girl jokes, "See. It's a sign. God wants us to use a different color."

These middle schoolers may not be communicating with God about creation details, but they are getting a chance to experience building a world of their own thanks to a research project at the University of Illinois that puts them inside the CAVE™, a four-sided, multi-person immersive virtual reality environment.

Dr. Umesh Thakkar, Senior Research Scientist with the National Center for Supercomputing Applications (NCSA) and Visiting Assistant Professor in the Graduate School of Library and Information Science (GSLIS), initiated "Becoming VR-Savvy: Girls Learning and Building Virtual Worlds Together" in part as a response to an American Association of University Women report that questions how the computer culture can be changed to make it more appealing to girls and women.

Co-sponsored by GSLIS, NCSA, and Urbana Middle School, the project is co-directed by Dr. Thakkar and Urbana Middle School technology teacher Pam Van Walleghen, science teacher Kevin Erlinger, and art teacher Renee virtual reality girl Cooper, and is designed to help girls achieve comfort with and fluency in technology. Over the course of one semester, ten seventh- and eighth-grade girls collaborate with each other and their teachers to create, modify, and view their worlds using ShadowLight, a CAVE program developed by Illinois undergraduate student Kalev Leetaru.

Virtual reality girl

Watching and talking with the girls, it's easy to see why the researchers are optimistic about what they're learning by participating in this project. One group, while waiting for their turn to work in the CAVE, discuss math homework along with more typical topics like incidents at school with other classmates. When asked how their schoolwork correlates with their work in the CAVE, one girl remarks that the CAVE is a lot like the rotations and translations they're learning about in geometry class. Another stated "Technology isn't as intimidating as I thought it was."

The girls' work is generating excitement among their friends, who were envious, and the girls' parents and school administrators, who were impressed when they attended a presentation at the end of the semester. Other faculty are virtual reality girl interested in this work, too: after watching a couple of sessions at the CAVE, GSLIS Professor Betsy Hearne wrote that "Creating imaginative story worlds in the CAVE generates a natural and energetic response from preadolescent girls as they make a dynamic connection between their everyday lives and the complex technology that will shape our future."

Dr. Thakkar's hope is that the pilot phase of this project will be extended, so that more middle school girls can participate in the coming semesters and, true to the project's title of "Girls Learning and Building Virtual Worlds Together," this semester's students will be invited back to mentor the next groups.

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